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10 May 2012 0 Comments

How To Build A Real-Time Commenting System

   The Web has become increasingly interactive over the years. This trend is set to continue with the next generation of applications driven by the real-time Web. Adding real-time functionality to an application can result in a more interactive and engaging user experience. However, setting up and maintaining the server-side real-time components can be an [...]

9 May 2012 0 Comments

The Smashing Book #3 “Redesign The Web” Is Out!

   The new Smashing Book #3 has finally arrived—freshly printed, neatly packed and ready to be shipped to you, our dear reader. We believe this is by far the best book we’ve produced so far. We are very proud and excited, and the initial verdict has been thoroughly positive, yet in the end it’s up [...]

8 May 2012 0 Comments

Refining Your Design In Adobe Fireworks

   While certainly not as well known as Photoshop, Adobe Fireworks is a great tool for creating user interfaces, website designs and mock-ups, wireframes, icons and much more. However, most designers who have been using Photoshop for years may find Fireworks a bit awkward at first. Fireworks does have a slightly different workflow and requires [...]

8 May 2012 0 Comments

The Smashing Book #3 “Redesign The Web” Is Finally Released!

   The new Smashing Books have finally arrived—freshly printed, neatly packed and ready to be shipped to you, our dear reader. We believe this is by far the best book we’ve produced so far. We are very proud and excited, and the initial verdict has been thoroughly positive, yet in the end it’s up to [...]

4 May 2012 0 Comments

Removing Stumbling Blocks In Mobile Forms

   A few weeks ago, I was quite surprised when I saw the pavement quickly approaching while I was out for a walk. Laying there stunned, I soon realized what had happened: I fell. Ouch. B-minus. I normally try to be as attentive as possible, but this time a big crack in the pavement caught [...]

4 May 2012 0 Comments

You Design It, They Do It

   What if someone came to you and said, “I’ve designed this great website, but people don’t stay on it. Why?” How would you respond? Would you ask them whether they have done extensive A/B testing? Would you recommend testing the usability of the website? People like to test a number of metrics to see [...]

3 May 2012 0 Comments

Applying Macrotypography For A More Readable Web Page

   Any application of typography can be divided into two arenas: micro and macro. Understanding the difference between the two is especially useful when crafting a reading experience, because it allows the designer to know when to focus on legibility and when to focus on readability. This article focuses mostly on a few simple macrotypographic [...]

1 May 2012 0 Comments

Desktop Wallpaper Calendar: May 2012

   We always try our best to challenge your artistic abilities and produce some interesting, beautiful and creative artwork. And as designers we usually turn to different sources of inspiration. As a matter of fact, we’ve discovered the best one—desktop wallpapers that are a little more distinctive than the usual crowd. This creativity mission has [...]

1 May 2012 0 Comments

Desktop Wallpaper Calendar: May 2012

   We always try our best to challenge your artistic abilities and produce some interesting, beautiful and creative artwork. And as designers we usually turn to different sources of inspiration. As a matter of fact, we’ve discovered the best one—desktop wallpapers that are a little more distinctive than the usual crowd. This creativity mission has [...]

30 April 2012 0 Comments

How I Work: Yahoo!’s Doug Crockford On JavaScript

   Welcome to the first in a new series of interviews called “How I Work”. These interviews revolve around how thinkers and creators in the Web world design, code, and create. The goal is not to get into the specific nuances of their craft (as that information already exists online), but rather step back and [...]

28 April 2012 0 Comments

Yahoo!’s Doug Crockford On JavaScript

   Welcome to the first in a new series of interviews called “How I Work”. These interviews revolve around how thinkers and creators in the Web world design, code, and create. The goal is not to get into the specific nuances of their craft (as that information already exists online), but rather step back and [...]

27 April 2012 0 Comments

Gamification And UX: Where Users Win Or Lose

   The gaming industry is huge, and it can keep its audience consumed for hours, days and even weeks. Some play the same game over and over again — and occasionally, they even get out their 15-year-old Nintendo 64 to play some Zelda. Now, I am not a game designer. I actually don’t even play [...]